Ono and company try to balance this out by adding a co-op mode, where four players can compete with two per team. If you haven’t kept your skills sharp, you’ll run into fierce competition. But the meat of game is in its multiplayer mode, and that’s where the challenge is. In the single-player mode, fans will find a decent amount to do among trials, missions and arcade modes. “Street Fighter X Tekken” is playable to a point. The result is a game that has the methodical pacing of “Super Street Fighter IV” with the team play of “Tekken Tag.” It brings together the best of both worlds at the same time, it tries to make the genre more accessible.
Producer Yoshinori Ono blends elements of the “Street Fighter” and “Tekken” series to forge a cohesive whole. (Side note: Namco Bandai is producing a “Tekken X Street Fighter” as well.) Think of it as a grand collaboration, like when DC and Marvel superheroes duke it out in a series of comic books. Nowhere has this been more apparent than in “Street Fighter X Tekken.”Ĭapcom’s latest entry into the genre is a crossover pitting two of the biggest fighting game franchises against each other. It’s just a reaction to stiff competition and suffering through gut-punch losses. After getting destroyed a few times, my serene contemplation gives way to frustrated fury as I shut off the console and storm away. I’ve done my fair share over the past few years. This is called “rage quitting.”Įvery gamer has done the latter at one point or another. There’s screaming and plenty of four-letter words before you slam the controller down and stomp away. You admit defeat, learn from the mistakes and promise to improve. Losing in fighting games provokes one of two responses: The first is the thoughtful take. Review: ‘Street Fighter X Tekken’ – The Mercury News